Rendering: Skinned Mesh

Skinning

My goal here is to support the rendering of Daz3D models. The biggest part already done by 2 projects:

TODO

  1. Back port 16bit skin weights from UE5
  2. Fix Daz3D shell rendering
  3. Create a sample demo

Required Features

  • 16bit skinning weights
  • Unlimited bones & weights
  • Dual-Quaternion skinning
  • Pre-skinning morphs
  • Post-skinning morphs
  • JCM
  • Shells