Rendering: Skinned Mesh
Skinning
My goal here is to support the rendering of Daz3D models. The biggest part already done by 2 projects:
TODO
- Back port 16bit skin weights from UE5
- Fix Daz3D shell rendering
- Create a sample demo
Required Features
- 16bit skinning weights
- Unlimited bones & weights
- Dual-Quaternion skinning
- Pre-skinning morphs
- Post-skinning morphs
- JCM
- Shells